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Pick either option and head to Captain Dulcin's quarters.Search Dulcin's desk in the north-eastern area to find Captain Dulcin's journal, which you're unable to unlock. Search the wardrobe for a Letter from Lord Daquarius, search the box of candles for three red candles, search the shelf for chalk, and then take the Grimoire.
Enter the doorway to the east, to a crypt filled with the bodies of Saradominist warriors from the Third Age.
Inspect the coffins or the heaps of bones for more information on the history of the area.
Open the portcullis to the south, gaining 125 Strength experience.
Now read the Grimoire to learn the ritual and gain 250 Magic experience.
To prepare for the ritual, repair the symbol on the floor and replace each of the three candles. He will tell you to chant over the north-west candle.
Next, speak to Lieutenant Graves in the hallway, who will inform you that the witch has escaped and the operation has been sabotaged.
Lieutenant Graves will ask to guard Sir Owen, but before he can do anything, Owen will incapacitate him. You're given a choice whether to kill Graves or tie him up.
Prepare for battle by using the convenient bank chest, and enter the portal, which contains enemies with stats scaled to your own levels.
After the following point, if you need to bank for more supplies, you will need to teleport out.
When you start chanting, you can check the Grimoire to find the right words for the candle, which varies for each player: #1 on the Grimoire on the north-west candle, #2 on the north-east and #3 on the south-east. Sir Owen will confirm which candle needs to be chanted next.
The correct order is: Arom Nahrea Imperium Feritas Silenti Sepulchrum Igasac Perdimit Ebulam After chanting at the last candle, a portal will open up to an unknown realm.
Saradomin will tell you that his enemies, the Kinshra, have discovered a powerful weapon last used during the Third Age. If you have a pet or familiar out, dismiss it before Saradomin teleports you, or you will not be able to go through the portcullis in the next part of the quest, this will save you from the possibility of not being able to dismiss the pet or familiar after being teleported.